
Is this a system problem, is there a problem with my system settings that would cause this error? If so, what steps can be done to correct it. Vec3 Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Jar signature remains and client brand is untouched. OpenGL: Intel(R) HD Graphics 6000 GL version 2.1 INTEL-10.6.31, Intel IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 JVM Flags: 5 total -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn240MĪABB Pool Size: 18497 (1035832 bytes 0 MB) allocated, 18497 (1035832 bytes 0 MB) used Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_60, Oracle Corporation Operating System: Mac OS X (x86_64) version 10.10.4

I followed a lot of advice found online, but here's everything I did that might have helped the error disappear, since most advice online is for Windows. If I try, it will start to generate the world, then crash.Įrror Message: - Minecraft Crash Report -Īt (Buffer.java:540)Īt (DirectIntBufferU.java:253)Īt .Main.main(SourceFile:103) Some packs worked fine, other would immediately crash once running in the Minecraft launcher with Exit Code 1, which is an error to do with an invalid java runtime. Whenever I try to run older versions of Vanilla Minecraft it won't allow me to create or load a world in Singleplayer.
